Tourism and Visitor Experience

Interactive Surfaces

Innovating the use cases of multi-touch capabilities on walls, tables, irregular shapes and odd surfaces; expanding interactivity possibilities for floor projections, vending machines, and digital signages.

Sensory & Kinetic
Empowering physical properties to offer multi-dimensional interactions and human-like experiences for visitors by composing a series of complex sensory control and kinetic movements.
Seamless Large Format Interaction
Innovating ways to create large and immersive multimedia visualisations that enhance projection mapping, holographic shows, large presentations for digital showrooms, and experiental multimedia shows in galleries, museums, and exhibits.
Immersive Learning
Creating engaging info-tainment environments that are highly interactive both virtually and physically through simulations, game-based learning, AR/VR and 360-degree videos.
AR, VR, MR
Utilising such technology as well as Image Recognition to create interactive digital narratives for visitors who only need a mobile device to watch displays come alive.
Wearables
Creating seamless 3D experiences, simulations, and training programs using virtual and mixed reality through Microsoft Hololens, HTC Vive, and other technology.
Game Application
Creating computer graphics, 3D animation, program flow modeling, software engineering, and multimedia, to produce the desired interactive play for visitors.
5G Technology
Innovating and testing 5G technologies to enhance content management, user experience, infrastructure development, and process automation.

Interactive Surfaces

Innovating the use cases of multi-touch capabilities on walls, tables, irregular shapes and odd surfaces; expanding interactivity possibilities for floor projections, vending machines, and digital signages.

Sensory & Kinetic

Empowering physical properties to offer multi-dimensional interactions and human-like experiences for visitors by composing a series of complex sensory control and kinetic movements.

Seamless Large Format Interaction

Innovating ways to create large and immersive multimedia visualisations that enhance projection mapping, holographic shows, large presentations for digital showrooms, and experiental multimedia shows in galleries, museums, and exhibits.

Immersive Learning

Creating engaging info-tainment environments that are highly interactive both virtually and physically through simulations, game-based learning, AR/VR and 360-degree videos.

AR, VR, MR

Utilising such technology as well as Image Recognition to create interactive digital narratives for visitors who only need a mobile device to watch displays come alive.

Wearables

Creating seamless 3D experiences, simulations, and training programs using virtual and mixed reality through Microsoft Hololens, HTC Vive, and other technology.

Game Application

Creating computer graphics, 3D animation, program flow modeling, software engineering, and multimedia, to produce the desired interactive play for visitors.

5G Technology

Innovating and testing 5G technologies to enhance content management, user experience, infrastructure development, and process automation.

Disclaimer: The information featured on our site is to be used only as examples for the purpose of stimulating ideas for potential project services and collaborations. The works were made possible via collaboration with project partners. You are therefore advised to contact us directly and potentially determine if the works are applicable to your intended implementation and how they may be adopted for your specific needs. All works are the property of REVEZ Corporation (and our partners, where applicable) and cannot be copied or modified wholly or partially without REVEZ Corporation’s prior consent.